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Страниц: много
Язык: русский
GRAPH - материалы по низкоуравневой работе с графикой Программируем 3D графику SVGA opengl
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Автор: Михаил Краснов
Издательство: БХВ-Петербург
Год издания: 2005
Страниц: 416
ISBN: 5-94157-033-3
Язык: русский
Книга посвящена использованию модулей DirectX в приложениях, разрабатываемых в Delphi. Начиная с простых примеров, последовательно и подробно рассматривается создание объектов двумерной и трехмерной графики, визуальные и цветовые эффекты, а также обсуждаются дополнительные темы, такие как быстрая работа с устройствами ввода. Большое внимание уделяется вопросам оптимизации и ускорения работы приложений. Книга содержит практические решения проблем, возникающих при программировании игр и других приложений,нуждающихся в высокой скорости вывода графики в среде Windows. Прилагается исходные коды и демонстрационные версии рассматриваемых примеров.
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Автор: Randi J. Rost, Bill Licea-Kane
Издательство: Addison-Wesley
Год издания: 2009
Страниц: 804
ISBN: 0321637631
Язык: английский
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.
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Автор: David Conger
Издательство: Course Technology PTR
Год издания: 2004
Страниц: 544
ISBN: 1-59200-093-2
Язык: английский
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
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Автор: David H. Eberly
Издательство: Morgan Kaufmann
Год издания: 2004
Страниц: 836
ISBN: 1-55860-740-4
Язык: английский
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessaryand hacked physics will do.
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Автор: Kenneth C. Finney
Издательство: Course Technology PTR
Год издания: 2005
Страниц: 616
ISBN: 1-59200-733-3
Язык: английский
Kenneth Finney teaches game design, development, and prototyping at the Art Institute of Toronto where he is Lead Faculty Member in the Game Art & Design program. He began programming in 1974 and remembers that old HP-1000 with its paper tape and punch cards with a perverse fondness. Finney had been a software engineer from the mid-'80s until the late '90s focusing on advanced technology development. He was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award in 1997 for his work on "InScan," a high-speed document scanning system. He has been an Associate Professor at Seneca College at York University in Toronto, teaching technical writers how to survive in a software development environment. Ken is the creator of the popular Tubettiworld "Online Campaign" This book is a continuation of the successful "3D Game Programming All in One" book, which uses the Torque Game Engine technology to explain how you can quickly create your own high quality games. Some subject areas that were merely touched on in the first book (for example, 3D modeling) are expanded upon in this book, giving you a deeper set of skills and understanding about those subjects. Other advanced subjects like Artificial Intelligence are introduced for the first time, and are taken to a high skill and knowledge level within the game development context. The book also will explain and describe the "under the hood" workings of an award-winning game engine, without bogging down in programming minutiae. The point is not to write a game engine, but to learn how to use one to maximum effect.
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Автор: Eberly D.H.
Издательство: Morgan Kaufmann
Год издания: 2000
Страниц: 560
ISBN: 978-1558605930
Язык: английский
3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.
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Автор: Иван Андреев
Год издания: 2009
Страниц: много
Язык: русский
Доклады Ивана Андреева по Microsoft XNA Game Studio. Публикуються с разрешения автора. Доклады простого и среднего уровня, охватывают введение и создание простых 2D и 3D игр.
Видео: Windows Media Video 9 640x480 15.00fps 160Kbps [Raw Video 1] Аудио: Windows Media Audio 44100Hz mono 32Kbps [Raw Audio 0]
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Автор: Joseph B Hall
Издательство: Course Technology PTR
Год издания: 2007
Страниц: 700
ISBN: 978-1-59863-368-9
Язык: английский
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
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Автор: Riemer Grootjans
Издательство: Apress
Год издания: 2009
Страниц: 663
ISBN: 978-1-4302-1856-2
Язык: английский
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.
Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
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ремонт iphone, iphone 3g ремонт. дистанционное обучение ландшафтный дизайн лучше всех.. Как сохранить заработанные деньги
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