Год издания: 2019
Страниц: 70, 76 цв. ил.
Build a solid foundation with Electron for an easier development experience
Extend the functionality of Electron through modulesion.
Youll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that youre comfortable using.
Have you ever had a great idea for an app, just to find out later that someone built it and became a billionaire?
In this course I will guide you through the basic techniques you need to know, to create HTML5 applications.