Год издания: 2016
In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging game-play and learn techniques to code more in less time.
This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games).