Год издания: 2017
In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging game-play and learn techniques to code more in less time.
This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games).
Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games - the tips, tricks, and techniques can be applied to your own role RPG.