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Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X. Don’t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple’s free Xcode tools. This book is perfect for beginners learning to program. It includes all–new Mac OS X examples!
Книга является одним из самых популярных в мире учебников по C++. Характерной ее особенностью является "раннее введение" в классы и объекты, т. е. начала объектно-ориентированного программирования вводятся уже в 3-й главе, без предварительного изложения унаследованных от языка C элементов процедурного и структурного программирования, как это делается в большинстве курсов по C++. Большое внимание уделяется объектно-ориентированному проектированию (OOD) программных систем с помощью графического языка UML 2, чему посвящен ряд факультативных разделов, описывающих последовательную разработку большого учебного проекта. В текст книги включена масса примеров "живого кода" - подробно комментированных работающих программ с образцами их запуска, а также несколько подробно разбираемых интересных примеров. В конце каждой главы имеется обширный набор контрольных вопросов и упражнений. Книга может служить учебным пособием для начальных курсов по C++, а также будет полезна широкому кругу как начинающих программистов, так и более опытных, не работавших прежде с C++.
В первой части книги рассматриваются основы работы с мультимедийной информацией на персональном компьютере. Описан ряд программ для записи, обработки и воспроизведения звука и изображения. Представлены некоторые Windows-приложения коммуникаций реального времени (IP-телефонии). Вторая часть посвящена разработке собственных программ для работы с аудио и видео, передачи звуковой и визуальной информации в локальных сетях и Интернете. Книга ориентирована как на "рядовых" пользователей компьютера дома и в офисе, так и на начинающих разработчиков программного обеспечения - в книге даются основы программирования в среде Borland C++ Builder. Читательская аудитория книги - это школьники старших классов, студенты естественных, технических и экономических специальностей и широкий круг людей, просто использующих компьютер дома и на работе.
Silverlight makes it much easier to build web applications with highly usable, interactive, and exciting user interfaces. However, with so many new options open to designers and developers, making the best use of the tools available is not always so easy. It’s ease of use and rapid development process has left one area completely uncovered— how to design, build, and implement professional and usable interfaces, and create an enjoyable user experience and interaction.
The most up-to-date and comprehensive introductory ASP.NET book you’ll find on any shelf, Beginning ASP.NET 4 in C# 2010 guides you through Microsoft’s latest technology for building dynamic web sites. This book will enable you to build dynamic web pages on the fly, and assumes only the most basic knowledge of C#.
Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.
This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game. -------------------------------------------------------------------------------- Полное руководство по iPhone и iPod Touch для разработки игр
Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling
Издательство:
Wrox
Год издания: 2010 Страниц: 386 ISBN:
978-0470637821
Язык: английский
iPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple’s programming languages. Now .NET and C# developers can join the party. Professional iPhone Programming with MonoTouch and .NET/C#is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity.
This book is for .NET developers that are interested in creating native iPhone applications written in .NET/C#. These developers want to use their existing knowledge. While .NET developers are always interested in learning, they also recognize that learning Objective-C and the specifics of the iPhone can be overwhelming. Those developers interested in MonoTouch will recognize that the cost of MonoTouch is easily made up by the ability to quickly target the iPhone using a language that they are already familiar with.
This book is designed for .NET developers that want to target the iPhone. It is designed to help you get up to speed with the iPhone, not to really teach you about the .NET Framework or C# language, which we assume you already know.
This book is designed with introductory material in Chapters 1 thru 4. You should read Chapters 1 thru 4 sequentially. These chapters introduce the MonoTouch product, the basics of developing with MonoTouch and MonoDevelop, and finally, the basics of presenting data to a user with screen and data controls and how to develop a user interface for the iPhone. Once you are comfortable with these concepts, you can typically move from one chapter to another and not necessarily have to read the chapters sequentially.
This book contains complete step-by-step instructions and simple explanations about VSTO programming of entire Office applications. It covers the concepts of VSTO, VSTO architecture, its features, and versions using practical examples, to help beginners and intermediate developers develop real-world Office applications. Separate chapters cover programming InfoPath, Word, Excel, Outlook, and PowerPoint. This book is aimed at .NET developers, familiar with C#, who want to get to grips with programming Office 2007. The book will also be useful for those of you who already have experience with VBA and programming Office, but are ready to take the next step into the more powerful world of Office programming with VSTO.
Book Description It seems as if everyone is writing applications for Apple’s iPhone and iPad, but how do they all do it? It’s best to learn Objective-C, the native language of both the iOSand Mac OS X, but where to begin? Right here, even if you’ve never programmed before!
Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone,or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you’ll learn to think in programming terms, how to use Objective-C to build program logic, and how towrite your own applications and apps.
With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple’s iPhone, theauthors have taught hundreds of absolute beginners how to develop Mac, iPhone,and iPad apps, including many that became popular apps in the iTunes App Store.
What you’ll learn The fundamentals of computer programming: how to understand variables,design data structures, and work with file systems The logic of object-oriented programming: how to use Classes, Objects, and Methods The flexibility of Apple’s developer tools: how to install Xcode and write programs in Objective-C The power of Cocoa and Cocoa touch: how to make Mac OS Xapplications or iOS apps that do cool stuff
Who this book is for Everyone! This book is for anyone who wants to learn to develop applications for the Mac or apps for the iPhone and iPad using the Objective-C programming language. No previous programming experience is necessary.